Indoor Propagation Using a Game Engine Ray-Based Model in Indoor Scenario at 5.4GHz

Archivos
Fecha
2016-05-15
Autores
Director de tesis/Asesor
Título de la revista
ISSN de la revista
Título del volumen
Publicador
Institute of Electrical and Electronics Engineers Inc.
Editor
Compartir
Resumen
Abstract
The results of a simulation of signal propagation strength in indoor environment using a game engine ray-based tool and use of an open source 3D modeling tool for scenario building are presented in this paper, showing the flexibility of the XML description language for this kind of scenario. We show simulation results and compare them with an extensive set of measurements for an indoor scenario with multiple materials in the 5.4GHz band, obtaining a good match between the ray-based tool and measurements of received power. We found also that constitutive parameters have an important effect on the simulation results and made some small adjustments to improve results.
Resumo
Descripción
Palabras clave
Rayos, 3D, XML (Lenguaje de programación), Ingeniería de sistemas y comunicaciones,
Keywords
Systems engineering
Palavras-chave
Citación
DOI
http://dx.doi.org/10.1109/VTCSpring.2016.7504288
Handle
ISBN
978-1-5090-1698-3
ISSN
15502252