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Indoor Propagation Using a Game Engine Ray-Based Model in Indoor Scenario at 5.4GHz

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Fecha

2016-05-15

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Institute of Electrical and Electronics Engineers Inc.

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Abstract

The results of a simulation of signal propagation strength in indoor environment using a game engine ray-based tool and use of an open source 3D modeling tool for scenario building are presented in this paper, showing the flexibility of the XML description language for this kind of scenario. We show simulation results and compare them with an extensive set of measurements for an indoor scenario with multiple materials in the 5.4GHz band, obtaining a good match between the ray-based tool and measurements of received power. We found also that constitutive parameters have an important effect on the simulation results and made some small adjustments to improve results.

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Rayos, 3D, XML (Lenguaje de programación), Ingeniería de sistemas y comunicaciones,

Keywords

Systems engineering

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Citación

DOI

http://dx.doi.org/10.1109/VTCSpring.2016.7504288

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ISBN

978-1-5090-1698-3

ISSN

15502252

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Excepto si se señala otra cosa, la licencia del ítem se describe como Atribución-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0).