Prediction of Delay Spread Using Ray Tracing and Game Engine Based on Measurement

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2015-05-11
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Institute of Electrical and Electronics Engineers Inc.
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Abstract
In this paper, we show results of channel delay spread estimation using a 3D ray launching tool based on Game Engines and GPU, comparing simulation results with channel measurements of a MIMO system taken in Ilmenau. We show that the accuracy of the simulation is strongly affected by the ray angular separation in the first and second diffraction, obtaining a good fit between measurements and simulation.
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Difracción, Modelado, Juegos, 3D, Ingeniería de sistemas y comunicaciones,
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Systems engineering
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DOI
http://dx.doi.org/10.1109/VTCSpring.2015.7146027
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978-147998088-8
ISSN
15502252