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Prediction of Delay Spread Using Ray Tracing and Game Engine Based on Measurement

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Fecha

2015-05-11

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Institute of Electrical and Electronics Engineers Inc.

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Abstract

In this paper, we show results of channel delay spread estimation using a 3D ray launching tool based on Game Engines and GPU, comparing simulation results with channel measurements of a MIMO system taken in Ilmenau. We show that the accuracy of the simulation is strongly affected by the ray angular separation in the first and second diffraction, obtaining a good fit between measurements and simulation.

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Palabras clave

Difracción, Modelado, Juegos, 3D, Ingeniería de sistemas y comunicaciones,

Keywords

Systems engineering

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Citación

DOI

http://dx.doi.org/10.1109/VTCSpring.2015.7146027

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ISBN

978-147998088-8

ISSN

15502252

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Excepto si se señala otra cosa, la licencia del ítem se describe como Atribución-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0).