TY - JOUR TI - Delay spread estimation using a Game Engine Ray based model in indoor scenario at 5 GHz PB - Asian Research Publishing Network PY - 2016 issn 1819-6608 AB - In this paper we show the results of a simulation of channel parameters using a Game Engine Ray based tool, developed by our group, which has been evolving during last few years. We show simulation results and compare it with a set of measurements for an indoor scenario, in the band of 5.4 GHz. We found a good match between the rays based tool and measurements for Delay Spread. Also, we show the use of an Open Source 3D modelling tool for the scenario building, showing the flexibility of the XML description language for this kind of scenarios. © 2006-2016 Asian Research Publishing Network (ARPN). KW - Command and control system KW - Telecommunication KW - Systems engineering KW - Automatización y sistemas de control KW - Ingeniería de sistemas y comunicaciones KW - Telecomunicaciones UR - http://hdl.handle.net/10906/81743 ER -