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  • Ítem
    DVB Coverage Prediction Using Game Engine Based Ray-Tracing Techniques
    (IEEE, 2011-09-05) Gimenez, Jordi J.
    This paper presents the results of an evaluation of a propagation model based on ray-tracing techniques using a game engine and Graphics Processing Unit (GPU) in outdoor scenarios, as a gap-filler for a Digital Video Broadcasting Handheld (DVB-H) service. This model involves complete identification of the parameters of wave propagation, multipath components between the transmitter and the receiver as attenuation, time delay of arrival (TDA), full polarimetric transmission matrix, direction of arrival DoA and the direction of departure DoD. In the paper, we present the results of the simulation and compare them with measurements, obtaining a satisfactory fit. © 2011 IEEE.
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    Ítem
    Applicability of Game Engine for Ray Tracing Techniques in a Complex Urban Environment
    (IEEE, 2010-09-10) Navarro Cadavid, Andres
    This work presents results for a new method of ray tracing in urban environments using game engine and graphic processing unit (GPU). First advantage obtained with this method is the simplicity for 3D modeling from raster digital elevation model (DEM). Second advantage is the ability to precisely obtain ray parameters and the multiple paths interacting between transmitter and receiver in urban environment for high and low base station. A third advantage is the reduction in computing time by using the GPU capacity. In this paper, we show simulation results and compare them with measurements, obtaining a good fit. ©2010 IEEE.
  • Ítem
    Heuristic UTD coefficients applied for the channel characterization in an andean scenario
    (Institute of Electrical and Electronics Engineers Inc., 2015-07-19) Navarro Cadavid, Andres
    This paper presents a comparison of three heuristic coefficients for the Uniform Theory of Diffraction (UTD), used to characterize the radiowave scattering in typical urban scenarios. The coefficients were implemented in a propagation model based on 3D ray-tracing techniques in an andean scenario. In order to evaluate each coefficient we analyze the statistical behavior of the mean and standard deviation of the absolute errors between the estimated values and the measured data of path loss in a large number of receptor points. Finally, we show the path loss prediction for each heuristic UTD coefficients proposed.
  • Ítem
    Delay spread estimation using a Game Engine Ray based model in indoor scenario at 5 GHz
    (Asian Research Publishing Network, 2016-03-01) Escalante, Diego
    In this paper we show the results of a simulation of channel parameters using a Game Engine Ray based tool, developed by our group, which has been evolving during last few years. We show simulation results and compare it with a set of measurements for an indoor scenario, in the band of 5.4 GHz. We found a good match between the rays based tool and measurements for Delay Spread. Also, we show the use of an Open Source 3D modelling tool for the scenario building, showing the flexibility of the XML description language for this kind of scenarios. © 2006-2016 Asian Research Publishing Network (ARPN).
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    Ítem
    Comparison of Uniform Theory of Diffraction Coefficients for Delay Spread and Angle Spread Estimation Using Game Engines in MIMO
    (Institute of Electrical and Electronics Engineers Inc., 2015-09-06) Guevara, Dinael
    In this paper, we show the results of the comparison between two different sets of heuristic uniform theory of diffraction (UTD) coefficients and its influence on the results for delay spread and angle spread. We compared our simulation results with measurements in an outdoor environment, showing the influence of the UTD coefficients in the accuracy of the results. The proposed coefficients show a better behavior than a classical set of coefficients widely used in literature.
  • Ítem
    Comparison of heuristic UTD coefficients in an outdoor scenario
    (Institute of Electrical and Electronics Engineers Inc., 2013-05-15) Rego, Cassio G.
    This paper presents a comparison of three heuristic coefficients for the Uniform Theory of Diffraction (UTD), used to characterize the radiowave scattering in typical urban scenarios. The coefficients were implemented in a propagation model based on 3D ray-tracing techniques for a Digital Video Broadcasting (DVB) service. In order to evaluate each coefficient we analyze the statistical behavior of the mean and standard deviation of the absolute errors between the estimated values and the measured data of path loss in a large number of receptor points in an outdoor scenario.
  • Ítem
    Heuristic UTD coefficients for radiowave coverage prediction in a urban scenario
    (IEEE, 2015-11-03) Tami, Diego
    This paper presents a comparison of three heuristic coefficients for the Uniform Theory of Diffraction (UTD), used to characterize the radiowave scattering in typical urban scenarios. The coefficients were implemented in a propagation model based on ray-tracing techniques based in image theory. In order to evaluate each coefficient we analyze the statistical behavior of the mean and standard deviation of the absolute errors between the estimated values and the measured data of path loss in a large number of receptor points provided in the literature. Finally, we show the path loss prediction for each UTD coefficients proposed.