Nuevo conocimiento - i2T
URI permanente para esta colecciónhttp://hdl.handle.net/10906/78226
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Examinando Nuevo conocimiento - i2T por Materia "3D"
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Ítem Open Source 3D Game Engines For Serious Games Modeling(InTech, 2012-03-07) Navarro Cadavid, AndrésIn this chapter we will review some tools and open source Game Engines used for modeling of real scenarios in serious games for training. One of the typical uses of serious games (3D serious games) is specialized training in dangerous tasks or when the training is quite expensive. However, typical games use artificial scenarios, created by artists and created according to the restrictions imposed by the Game engine used. In our experience, some tasks require the use of a real scenario like a city, forest area, etc, and most of this information is available as Digital Terrain Models in Geographic Information Systems (GIS). The problem here is that GIS formats are not compatible with 3D formats used in Game engines. Then we have to solve the problem of convert the GIS format to a 3D format supported by the Game Engine.Ítem Transmisión de contenidos 3D sobre televisión digital (DVB)(Universidad Icesi, 2013-04-01) Navarro Cadavid, Andrés; Carlos Andredy, ArdilaDuring 2019, all transmission of analogical TV signals in Colombia will cease, favoring the new Digital Terrestrial Television [DTT] format. By then is to be expected that operators and audience had fully adopted this new technology, so its advantages and benefits could be fully exploited. After though examination and study, Colombian government has adopted the European standard DVB-T2 (Digital Video Broadcast - Terrestrial V.2), considering it the most capable to satisfy the local requirements and expectations. Several aspects and services of this standard are still being toughly discussed, 3D content broadcast is one of them, so those who possess appropriate devices, could enjoy high definition stereoscopic video, just as it can be seen in a 3D or IMAX movie theater. This paper explores planned or already developed solutions to this challenge. It runs over the available academic and commercial information, as it explains the basic principles and techniques that make this technology possible in the first place.
