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    Delay spread in mmwave bands for indoor using Game Engines 3D Ray based Tools
    (Institute of Electrical and Electronics Engineers Inc., 2016-04-10) Cruz, William
    Simulation results of channel parameters using a Game Engine Ray Based Tool in different operating systems with different hardware architectures and using an open source 3D modeling tool for an indoor scenario are presented in this paper. We present simulation results and compare them with a set of measurements for an indoor scenario in the 5.4 GHz band, obtaining good matches between the rays traced by the tool and measurements for delay spread.