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Delay spread in mmwave bands for indoor using Game Engines 3D Ray based Tools

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Fecha

2016-04-10

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Institute of Electrical and Electronics Engineers Inc.

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Abstract

Simulation results of channel parameters using a Game Engine Ray Based Tool in different operating systems with different hardware architectures and using an open source 3D modeling tool for an indoor scenario are presented in this paper. We present simulation results and compare them with a set of measurements for an indoor scenario in the 5.4 GHz band, obtaining good matches between the rays traced by the tool and measurements for delay spread.

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Hardware y arquitectura de computadores, Simulación,

Keywords

Systems Application Architecture, Hardware

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DOI

http://dx.doi.org/10.1109/EuCAP.2016.7481963

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978-8-8907-0186-3

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Excepto si se señala otra cosa, la licencia del ítem se describe como Atribución-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0).