2 resultados
Resultados de la búsqueda
Mostrando 1 - 2 de 2
Ítem En la búsqueda de una identidad artística a partir de referentes musicales como el bolero, el R&B y sus derivados(Universidad Icesi, 2023-12-21) Muñoz, Sara Daniela; Gutiérrez Sierra, Paulo CésarThe author's purpose is the combination of two musical genres, bolero and R&B, demonstrated in the composition and production of three phonograms that reflect the influence of both, in order to provide a new perspective to the union of the two genres that the author is most passionate about and contribute to the definition of her identity as an artist. The conceptual framework that supports this research process includes the investigation of the origin and roots of both genres, as well as a study and analysis of distinctive characteristics and elements of each of the genres, such as lyrical, harmonic, instrumentals, etc. The methodological framework is responsible for demonstrating the use of the resources investigated in the conceptual framework, such as the history and lyrics of each phonogram in its composition, rhythms and techniques used for the recording and production of each instrument, for each one honors one of the genres investigated and in this same way they are focused on the editing and mixing of the phonograms. Finally, this project seeks to provide a new perspective to musical diversity, relying on musical references from both genres, in order to enrich the union of bolero and R&B in the current music industry.Ítem El audio en los videojuegos como generador de emociones(Universidad Icesi, 2024-12-16) Doering Unzueta, Valentina; Céspedes Guevara, Julian; Carvajal, MatíasThe purpose of this project is to create three original phonograms to accompany the menu, tutorial and gameplay sections of a video game called "Pon Shot", to establish a sound identity that reflects the urban aesthetics of the game. To do this, the research was carried out based on bibliographical research on how audio in video games influences the generation of emotions in players. This research was based on theories about the relationship between audio and emotionality, considering psychology as a key component in the immersive experience. By analyzing the role of sound design and musicalize, we sought to understand how these components contribute to the immersion and narrative of the game.
