Logo_Icesi
 

Using game engines for wideband channel estimation parameters in Andean cities

No hay miniatura disponible

Fecha

2010-04-16

Director de tesis/Asesor

Título de la revista

ISSN de la revista

Título del volumen

Publicador

IEEE

Editor

Compartir

Resumen

This paper shows the results obtained with a new raytracing method using an open source game engine and high performance graphic cards for the estimation of path loss and parameters of wide-band channel with high accuracy, for both low or high base-station in some specific outdoor urban Andean scenario as is the Cost 2100 Cali reference scenario. We use the algorithms and techniques developed by the game community together with graphics hardware accelerators for parameters estimation in time and frequency for wide-band channels. We use a 3D model dynamically obtained from raster digital elevation model (DEM) with information about constitutive parameters of materials and compare it with measurements, obtaining a good fit.

Abstract

Resumo

Descripción

Palabras clave

3D, Juego, Código abierto, Banda ancha, Robótica y control automático, Autonomous robots

Keywords

Palavras-chave

Citación

DOI

Handle

ISBN

9788476534724

ISSN

OLIB

URL

YouTube

Creative Commons License
Excepto si se señala otra cosa, la licencia del ítem se describe como Atribución-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0).