Repository logo

Using game engines for wideband channel estimation parameters in Andean cities

Loading...
Thumbnail Image

Thesis Director / Advisor

Journal Title

Journal ISSN

Volume Title

Publisher

IEEE
Documentos PDF

Resumen

This paper shows the results obtained with a new raytracing method using an open source game engine and high performance graphic cards for the estimation of path loss and parameters of wide-band channel with high accuracy, for both low or high base-station in some specific outdoor urban Andean scenario as is the Cost 2100 Cali reference scenario. We use the algorithms and techniques developed by the game community together with graphics hardware accelerators for parameters estimation in time and frequency for wide-band channels. We use a 3D model dynamically obtained from raster digital elevation model (DEM) with information about constitutive parameters of materials and compare it with measurements, obtaining a good fit.

Description

Palabras clave

3DJuegoCódigo abiertoBanda anchaRobótica y control automáticoAutonomous robots

ISBN

9788476534724

Citation

Endorsement

Review

Supplemented By

Referenced By

Creative Commons license

Except where otherwised noted, this item's license is described as Atribución-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)