This videogame is just like my plant!

No hay miniatura disponible

Fecha

2012-06-13

Título de la revista

ISSN de la revista

Título del volumen

Publicador

ASEE Annual Conference and Exposition

Editor

Compartir

Resumen

This paper presents a learning experience that was developed using the commercial videogame Rise of Nations for a graduate course on Manufacturing and Operations Strategy. This is a historical strategy game in which players compete by taking civilizations through progressive development stages. The game was employed under the Serious Games paradigm, in which a game is considered serious when it is used with an objective other than entertainment. This paper explains the objectives of the use of the game in the class, the regulations and learning guides that were employed, the experiences the students lived, the main points the students take away from the use of the game and other experiences that take place in the class in addition to the delivery of contents and development of skills. This experience took place at Universidad Icesi, in Cali, Colombia. © 2012 American Society for Engineering Education

Descripción

Palabras clave

Citación

ARK

ARXIV

Barcode

Bibcode

EAN13

DOI

EISSN

GOVDOC

Handle

IGSN

ISBN

9780878232413

ISMN

ISSN

ISTC

ISSN-L

LSID

Local

Other

https://nebulosa.icesi.edu.co:2615/record/display.uri?eid=2-s2.0-84864987219&origin=resultslist&sort=plf-f&src=s&st1=This+Videogame+Is+Just+Like+My+Plant%21&st2=&sid=00a1c0b69c3ff458e7c9d34114b8770c&sot=b&sdt=b&sl=52&s=TITLE-ABS-KEY%28This+Videogame+Is+Just+Like+My+Plant%21%29&relpos=0&citeCnt=0&searchTerm=

OLIB

PISSN

PMID

PURL

SICI

Slug

SoundCloud

UPC

URL

URN

YouTube

WOS