EasyBranding : herramienta que facilita la creación o redefinición de branding sensorial basada en el módulo Innovación en Branding.
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Universidad Icesi
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Purpose - Help people who do not have specific knowledge in branding and need or want to create or redefine a brand. This, through a digital and physical tool that allows them to understand, devise and define the essence of the brand through sensory components.
Design/methodology/approach - This research is determined by the double diamond process. First, a problem was found in the "Innovation in Branding" module of the Master in Innovation Management at Universidad Icesi. Following this, a theoretical investigation was carried out parallel to the field work and with the results of these, the prototype was proposed which was validated and iterated for better results.
Findings - The solution proposal facilitates and optimizes processes that allow understanding, devising and defining a brand through sensory components. Thanks to its digital interaction that implements gamification as a complement to a physical sensory kit, the proposed interaction motivates people to carry out these processes and to transmit the essence of their brand in a more consistent way.
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SentidosGamificaciónBranding (Mercadeo)MarcaMarcasDiseñoWebHerramientas digitalesInnovaciones tecnológicasInteracciónDigitalEstrategia de marcaEstructura del mercadoEstrategias de mercadeoJuego y aprendizajeJuego y creatividadJuegosJuego y educaciónJuegos - DiseñoTrabajos de gradoDiseño de Medios InteractivosDepartamento de Diseño
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Except where otherwised noted, this item's license is described as Atribución-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)
