A 3D Game Tool for Mobile Networks Planning

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2010-02-10
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IEEE
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Abstract
In this work, we show the concept of serious game applied to a 3D game for mobile planning. We combine the use of a traditional planning tool with a 3D game engine, representing propagation models as "avatars". The tool allows to execute an initial planning and also to "play" a game according to "missions" like perform a planning with a coverage objective.
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Animación en 3D, Juegos, Modelos de propagación, Dispositivos móviles, Redes móviles, Ingeniería de sistemas y comunicaciones, Telecomunicaciones,
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Systems engineering, Telecommunication
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http://dx.doi.org/10.1109/eLmL.2010.34
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978-1-4244-5718-2