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A 3D Game Tool for Mobile Networks Planning

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IEEE
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Abstract

In this work, we show the concept of serious game applied to a 3D game for mobile planning. We combine the use of a traditional planning tool with a 3D game engine, representing propagation models as "avatars". The tool allows to execute an initial planning and also to "play" a game according to "missions" like perform a planning with a coverage objective.

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Animación en 3DJuegosModelos de propagaciónDispositivos móvilesRedes móvilesIngeniería de sistemas y comunicacionesTelecomunicaciones

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Systems engineeringTelecommunication

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Except where otherwised noted, this item's license is described as Atribución-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)