A 3D Game Tool for Mobile Networks Planning

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2010-02-10

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IEEE

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In this work, we show the concept of serious game applied to a 3D game for mobile planning. We combine the use of a traditional planning tool with a 3D game engine, representing propagation models as "avatars". The tool allows to execute an initial planning and also to "play" a game according to "missions" like perform a planning with a coverage objective.

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EAN13

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http://dx.doi.org/10.1109/eLmL.2010.34

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978-1-4244-5718-2

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http://ieeexplore.ieee.org/document/5429990/

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