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Applicability of Game Engine for Ray Tracing Techniques in a Complex Urban Environment

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2010-09-10

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IEEE

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Abstract

This work presents results for a new method of ray tracing in urban environments using game engine and graphic processing unit (GPU). First advantage obtained with this method is the simplicity for 3D modeling from raster digital elevation model (DEM). Second advantage is the ability to precisely obtain ray parameters and the multiple paths interacting between transmitter and receiver in urban environment for high and low base station. A third advantage is the reduction in computing time by using the GPU capacity. In this paper, we show simulation results and compare them with measurements, obtaining a good fit. ©2010 IEEE.

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3D, Pantalla (Computación), Juegos, Modelado 3D, Ingeniería de sistemas y comunicaciones, Telecomunicaciones

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Systems engineering, Telecommunication,

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http://dx.doi.org/10.1109/VETECF.2010.5594343

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978-1-4244-3573-9

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Excepto si se señala otra cosa, la licencia del ítem se describe como Atribución-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0).