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Prediction of Delay Spread Using Ray Tracing and Game Engine Based on Measurement

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Institute of Electrical and Electronics Engineers Inc.
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Abstract

In this paper, we show results of channel delay spread estimation using a 3D ray launching tool based on Game Engines and GPU, comparing simulation results with channel measurements of a MIMO system taken in Ilmenau. We show that the accuracy of the simulation is strongly affected by the ray angular separation in the first and second diffraction, obtaining a good fit between measurements and simulation.

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DifracciónModeladoJuegos3DIngeniería de sistemas y comunicaciones

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Systems engineering

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978-147998088-8

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Except where otherwised noted, this item's license is described as Atribución-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)