Game engines ray-tracing models for indoor channel modeling

Archivos
Fecha
2014-07-06
Autores
Director de tesis/Asesor
Título de la revista
ISSN de la revista
Título del volumen
Publicador
IEEE
Editor
Compartir
Resumen
This paper investigates the use of a full 3D ray-tracing system based on Game Engine for the prediction of channel parameters in indoor using frequencies lower than usual. We explore the modeling of indoor channel for Digital TV frequencies and analyze the behavior of material on such low frequencies and how the frequencies affect the constitutive parameters of materials in the scenario. Because of the environment used for experimentation, the number of rays is very high and the number of interactions is higher than usual. We show results of the ray tracing model compared with measurements of delay spread at 594MHz.
Descripción
Palabras clave
Citación
ARK
ARXIV
Barcode
Bibcode
EAN13
DOI
http://dx.doi.org/10.1109/APS.2014.6904908
EISSN
GOVDOC
Handle
IGSN
ISBN
978-1-4799-3540-6
ISMN
ISSN
ISTC
ISSN-L
LSID
Local
Other
http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6904908