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  • No hay miniatura disponible
    Ítem
    Adaptive planning of 3G/4G systems using Q-analysis or polyhedral dynamics
    (IEEE International Symposium on Personal, Indoor and Mobile Radio Communications, PIMRC, 2004-01-01) Cardona, Narcis
    In this paper we present a method for use Q-analysis in the initial planning process and later dynamic adaptation for 3G/4G cellular systems that intends to balance load in order to maximize capacity and reduce lost and dropped calls independently of the type of service. We support our proposal on dynamic simulations made with an own developed tool for dynamic simulations of CDMA systems, and show initial results that partially probe our proposed method.
  • Ítem
    DVB Coverage Prediction Using Game Engine Based Ray-Tracing Techniques
    (IEEE, 2011-09-05) Gimenez, Jordi J.
    This paper presents the results of an evaluation of a propagation model based on ray-tracing techniques using a game engine and Graphics Processing Unit (GPU) in outdoor scenarios, as a gap-filler for a Digital Video Broadcasting Handheld (DVB-H) service. This model involves complete identification of the parameters of wave propagation, multipath components between the transmitter and the receiver as attenuation, time delay of arrival (TDA), full polarimetric transmission matrix, direction of arrival DoA and the direction of departure DoD. In the paper, we present the results of the simulation and compare them with measurements, obtaining a satisfactory fit. © 2011 IEEE.
  • No hay miniatura disponible
    Ítem
    SNR estimation for on body communications in MB OFDM Ultra Wide Band communications
    (Ieee Computer Society, 2010-04-12) Navarro Cadavid, Andrés
    In this paper a new signal to noise ratio estimator algorithm based on the moments of the received signal is presented. The novel algorithm has been designed for Ultra Wide Band communications based on Multi Band Orthogonal Frequency Division Multiplexing (MB-OFDM) communication systems. In this proposal, we analyze the behavior of ultra wide band channels when the time and frequency fading have fast changes. Hence, different time coherence values were considered and all the frequency fading models are based in real measurements made in an anechoic chamber. It is remarkable that all the measurement campaigns were focused on body communications. We conclude that the proposed model can be used for SNR estimation in adaptive modulation and channel estimation and link quality control in MB OFDM systems. The performance of the proposed SNR estimation algorithm and its comparison with other SNR estimators was achieved through simulations based on real channel measurements.
  • No hay miniatura disponible
    Ítem
    A statistical channel model for on body Area networks in Ultra Wide Band Communications
    (IEEE, 2009-09-10) Cardona, Narcis
    This paper presents a novel statistical channel model for Ultra Wide Band Communications when On Body Area Networks Environments are considered. Results and Analysis of frequency measurements from 1GHz to 12GHz for body area networks are described. We propose a modified Saleh-Valenzuela statistical channel model considering different assumptions for small scale statistics in the model. Results show that the small scale amplitude follows a log normal distribution, the inter arrival times between multi path components are poisson process; the decay factor, the number of paths and clusters follow exponential distributions. The proposed model can be used for realistic simulations for on body communications in Ultra Wide Band systems. © 2009 IEEE.
  • Ítem
    Measurement-based ray-tracing models calibration in urban environments
    (IEEE, 2012-07-08) Cardona, Narcis
    This paper investigates the effect produced on the accuracy of the estimate of path loss in an outdoor environment in order to adjust the permittivity values for building wall, building roof and street floor by using a full 3D ray-tracing system. Due to the complexity of a real situation, estimation of path loss using the ray-tracing method is generally assumed one or three large classes of homogeneous materials to represent the building walls, building roofs and street floors in order have a viable model of the 3D environment. However, in a real case, an outdoor environment consists of many buildings and streets made of heterogeneous materials. We analyze the behavior of the statistical variation of standard deviation, correlation coefficient and the average error between the values of estimated and measured path loss data when considering various values of permittivity of these three classes.
  • No hay miniatura disponible
    Ítem
    Delay spread in mmwave bands for indoor using Game Engines 3D Ray based Tools
    (Institute of Electrical and Electronics Engineers Inc., 2016-04-10) Cruz, William
    Simulation results of channel parameters using a Game Engine Ray Based Tool in different operating systems with different hardware architectures and using an open source 3D modeling tool for an indoor scenario are presented in this paper. We present simulation results and compare them with a set of measurements for an indoor scenario in the 5.4 GHz band, obtaining good matches between the rays traced by the tool and measurements for delay spread.
  • No hay miniatura disponible
    Ítem
    Game engines ray-tracing models for indoor channel modeling
    (IEEE, 2014-07-06) Cardona, Narcis
    This paper investigates the use of a full 3D ray-tracing system based on Game Engine for the prediction of channel parameters in indoor using frequencies lower than usual. We explore the modeling of indoor channel for Digital TV frequencies and analyze the behavior of material on such low frequencies and how the frequencies affect the constitutive parameters of materials in the scenario. Because of the environment used for experimentation, the number of rays is very high and the number of interactions is higher than usual. We show results of the ray tracing model compared with measurements of delay spread at 594MHz.
  • Ítem
    Delay spread control hiding first hit objects
    (2013-01-01) Navarro Cadavid, Andres
    This paper proposes a methodology for the prediction and eventual cancellation of the main scatterer effects on broadcast radio channels. We assume the possibility of using absorbing material or paint to reduce the reflectivity of some surfaces and virtually 'hide' the scatterer, so as to control the maximum Delay Spread in terrestrial Digital Video Broadcasting systems. A desirable condition for the DVB-T2 operators is to limit the Delay Spread of radio channel in conditions where it is not possible to change the location or the orientation of the transmitting antenna; moreover, this can be useful to limit the Inter-Symbol Interference (ISI) and to improve the balance between the interleaving time and the channel capacity. In order to prove the applicability of object hiding, we used ray-tracing 3D techniques to identify the objects that can be hidden or camouflaged, and calculating the effect of objects on parameters of the DVB channel, in this case the delay spread. The results of the simulation applying physical hiding of object shown a expected reduction of Delay Spread. © 2013 EurAAP.
  • No hay miniatura disponible
    Ítem
    Dynamic planning of 3G/4G systems using Q-analysis
    (2004-05-25) Cardona, Narcis
    In this paper we present a method for use Q-analysis in the initial planning process and later dynamic adaptation for 3G/4G cellular systems that intends to balance load in order to maximize capacity and reduce lost and dropped calls independently of the type of service. We support our proposal on dynamic simulations made with an own developed tool for dynamic simulations of CDMA systems, and show initial results that partially probe our proposed method.
  • Ítem
    Comparison of heuristic UTD coefficients in an outdoor scenario
    (Institute of Electrical and Electronics Engineers Inc., 2013-05-15) Rego, Cassio G.
    This paper presents a comparison of three heuristic coefficients for the Uniform Theory of Diffraction (UTD), used to characterize the radiowave scattering in typical urban scenarios. The coefficients were implemented in a propagation model based on 3D ray-tracing techniques for a Digital Video Broadcasting (DVB) service. In order to evaluate each coefficient we analyze the statistical behavior of the mean and standard deviation of the absolute errors between the estimated values and the measured data of path loss in a large number of receptor points in an outdoor scenario.